﻿using System.Collections;
using System.Collections.Generic;
using BearUtil.Hidden;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BearUtil
{
	[CreateNodeMenu("自定义节点/指定玩家要操作的角色"), Title("指定玩家要操作的角色")]
	public class OperationalRole : BearNode
	{
		[LabelText("节点类型"), HideInInspector]
		public int type = 21;
		[LabelText("角色的map_item_id")]
		public int role_id;
		[LabelText("1:可以操作 0：不可以操作")]
		public int sub_type;
	}
}
